Tag: rants
30 Games in 30 Days – Day 26
“What game produced the most painful gaming experience (through no fault of it’s own)?” Today’s question is very like the war story entry from Day 22. I suppose I should have seen that coming, since where do the war stories come from if not painful experiences? I don’t want to rehash a previous post, so I’ll stretch to find another example. But first, I think I want to talk about the game that produced the most painful gaming experience that was totally the game’s fault.
30 Games in 30 Days – Day 25
“What game do you keep around just for the benefit of a friend or two?” This could get dicey. I mean, my friends read this blog, and I don’t want them to get the wrong idea. . . HA! Like I have been hiding my feelings about games. So if I’m keeping the games around just for you, it’s because I like having you around more than I care about the games I play. Wow. That just sounds so wrong. . . hehe.
Paris.
I’m getting ready to write my next entry in the meme, but before I do, I just want to rant for a brief moment. I’m in Paris now, having taken the Eurostar from London this afternoon. The train ride was great – fast, comfortable, and given that they have some of the same security measures in place at the terminal, quite efficiently run. Then we got to the Metro. The International train station is at Gare du Nord, in the north-eastern part of Paris. We are renting a flat in central Paris (literally right across the river from Notre Dame),
30 Games in 30 Days – Day 6
“What is a game that you will only play with a specific number of people?” And we’re back to questions offered by Dave. He’s good at this. This question implies that the chosen game doesn’t actually require a set number of players, so I will automatically disqualify any games who’s cardinal set of possible players has one element (not counting the null set, of course. Noob.) For example, I love After the Flood (more than my friends do, sadly) and God’s Playground, but they can only be played by a group of three. Likewise two-player games like Lost Cities or
How Web 2.0 is going to save the world.
Ok, so the title is a little over the top. But I’ve been thinking about how the services which are collectively called “Web 2.0″ work, and what they do to people, and perhaps it’s not hyperbole after all. This all began with a game I played with friends called the Poll Game. The idea is that one persons asks a question, and everyone tries to predict how many people will answer “yes” to the question. It’s a step above Scruples (shudder), but can be a way to kill 20 minutes. Anyway, the question in question (hah! made a funny!) was,




